Josh's Graphics Library
JGL::Bone Member List

This is the complete list of members for JGL::Bone, including all inherited members.

AppendChild(int new_child)JGL::Bone
Bone()=defaultJGL::Bone
Bone(int numeric_id, const std::string &string_id="", int parent_id=-1, const std::vector< int > &children_ids={}, const Matrix4x4 &inverse_bind=Matrix4x4::Identity, const Matrix4x4 &offset=Matrix4x4::Identity, const Matrix4x4 &final=Matrix4x4::Identity)JGL::Boneexplicit
GetChildren() constJGL::Bone
GetFinalTransform() constJGL::Bone
GetID() constJGL::Bone
GetInverseBindMatrix() constJGL::Bone
GetName() constJGL::Bone
GetOffsetMatrix() constJGL::Bone
GetParentID() constJGL::Bone
IsRootBone() constJGL::Bone
SetFinalTransformMatrix(const Matrix4x4 &final)JGL::Bone
SetID(int numeric_id)JGL::Bone
SetInverseBindMatrix(const Matrix4x4 &inverse_bind)JGL::Bone
SetName(const std::string &string_id)JGL::Bone
SetOffsetMatrix(const Matrix4x4 &offset)JGL::Bone
SetParent(int parent_id)JGL::Bone
~Bone()=defaultJGL::Bone