Josh's Graphics Library
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This is the complete list of members for JGL::Bone, including all inherited members.
AppendChild(int new_child) | JGL::Bone | |
Bone()=default | JGL::Bone | |
Bone(int numeric_id, const std::string &string_id="", int parent_id=-1, const std::vector< int > &children_ids={}, const Matrix4x4 &inverse_bind=Matrix4x4::Identity, const Matrix4x4 &offset=Matrix4x4::Identity, const Matrix4x4 &final=Matrix4x4::Identity) | JGL::Bone | explicit |
GetChildren() const | JGL::Bone | |
GetFinalTransform() const | JGL::Bone | |
GetID() const | JGL::Bone | |
GetInverseBindMatrix() const | JGL::Bone | |
GetName() const | JGL::Bone | |
GetOffsetMatrix() const | JGL::Bone | |
GetParentID() const | JGL::Bone | |
IsRootBone() const | JGL::Bone | |
SetFinalTransformMatrix(const Matrix4x4 &final) | JGL::Bone | |
SetID(int numeric_id) | JGL::Bone | |
SetInverseBindMatrix(const Matrix4x4 &inverse_bind) | JGL::Bone | |
SetName(const std::string &string_id) | JGL::Bone | |
SetOffsetMatrix(const Matrix4x4 &offset) | JGL::Bone | |
SetParent(int parent_id) | JGL::Bone | |
~Bone()=default | JGL::Bone |