Josh's Graphics Library
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#include <vector>
#include <JGL/types/VRamList.h>
#include <J3ML/LinearAlgebra/Vector3.hpp>
#include <J3ML/Geometry/Triangle.hpp>
#include <J3ML/Geometry/Sphere.hpp>
#include <J3ML/Geometry/AABB.hpp>
#include <J3ML/Geometry/OBB.hpp>
Go to the source code of this file.
Classes | |
class | JGL::VertexArray |
Namespaces | |
namespace | JGL |
OpenGL Wrapper for rendering 2D & 3D graphics in both a 2D and 3D context. | |
Typedefs | |
typedef Vector3 | JGL::Vertex |
A point that is part of an object in 3D space. More... | |
typedef Vector3 | JGL::Normal |
A direction vector which describes which way a triangle is facing. More... | |
typedef Vector2 | JGL::TextureCoordinate |
2D positions that describe how a texture is to be wrapped around a 3D object. More... | |