#include <Skeleton.h>
◆ Animation()
Animation::Animation |
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float |
duration, |
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const std::vector< KeyFrame > & |
key_frames = {} |
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) |
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explicit |
◆ ~Animation()
JGL::Animation::~Animation |
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default |
◆ AppendKeyFrame()
void Animation::AppendKeyFrame |
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const KeyFrame & |
new_key | ) |
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◆ GetDuratrion()
float Animation::GetDuratrion |
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const |
◆ GetKeyFrames()
std::vector< KeyFrame > Animation::GetKeyFrames |
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const |
◆ SetDuration()
void Animation::SetDuration |
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float |
duration | ) |
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The documentation for this class was generated from the following files: