Yet Another C++ Rendering Toolkit

Features
- Modern C++ (20).
- Cross Platform (Linux & Windows 10 1909 or newer).
- Provides single-function-calls to render various graphics in 2D and 3D.
- Integrates right into an existing OpenGL rendering system.
- Quick Rendering of Text, Shapes, Sprites / Textures, etc.
- High-performance text rendering.
- Little-to-no overhead.
API Overview
J2D
- DrawPoint
- DrawLine / DrawGradientLine
- DrawSprite / DrawPartialSprite
- OutlineRect / FillRect / FillGradientRect / FillRoundedRect
- OutlineCircle / FillCircle
- OutlineTriangle / FillTriangle
- DrawString
J3D
- DrawLine
- DrawString
- DrawMatrixGizmo (WIP)
- DrawAxisAngleGizmo (WIP)
- DrawQuaternionGizmo (WIP)
Types
- RenderTarget
- VRamList
- Texture
- Font
Usage
void Begin(RenderTarget *render_target=nullptr, bool clear_buffers=false)
Open a 2-D rendering context with the underlying graphics system (In this case& by default OpenGL).
Definition: JGL.cpp:51
void FillRect(const Color4 &color, const Vector2 &pos, const Vector2 &size)
Draws a filled rectangle on the screen.
Definition: JGL.cpp:245
void End()
Closes a 2-D rendering context with the underlying graphics system (In this case& by default OpenGL).
Definition: JGL.cpp:138
void Update(const Vector2 &window_size)
Definition: JGL.cpp:37
Requirements
An OpenGL 2.1 or newer accelerator that supports the GL_ARB_framebuffer_object
extension or an implementation that can provide those features through alternative means (common on ArmSoC and Risc-V).
Compatability
- AMD ✓
- NVIDIA ✓
- Intel ✓
- Zink (OpenGL-on-Vulkan) ✓
- GL4ES ✓
Documentation
Documentation is (sic: will be) automatically generated from latest commit and is hosted at https://doc.redacted.cc/jgl .
Contributing
Contributions to JGL are welcome! If you find a bug, have a feature request, or would like to contribute code, please submit an issue or pull request to our repository!
Acknowledgements
JGL is developed and maintained by Josh O'Leary @ Co from Redacted Software and contributors. Special thanks to Redacted.