Josh's Graphics Library
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#include <ReImage/Image.h>
#include <J3ML/LinearAlgebra.hpp>
#include <Color3.hpp>
#include <Color4.hpp>
#include <glad/glad.h>
Go to the source code of this file.
Classes | |
class | JGL::Texture |
Represents texture data loaded on the GPU. Contains a handle that can be passed to OpenGL draw calls. More... | |
Namespaces | |
namespace | JGL |
OpenGL Wrapper for rendering 2D & 3D graphics in both a 2D and 3D context. | |
Enumerations | |
enum class | JGL::TextureFilteringMode : u8 { JGL::NEAREST = 0 , JGL::BILINEAR = 1 , JGL::MIPMAP_NEAREST = 2 , JGL::MIPMAP_BILINEAR = 3 , JGL::MIPMAP_TRILINEAR = 4 } |
enum class | JGL::TextureWrappingMode : u8 { JGL::REPEAT = 0 , JGL::MIRRORED_REPEAT = 1 , JGL::CLAMP_TO_EDGE = 2 , JGL::CLAMP_TO_BORDER = 3 } |