#include <Skeleton.h>
◆ Skeleton() [1/2]
Skeleton::Skeleton |
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const Bone & |
root_bone, |
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const std::vector< Bone > & |
children = {} |
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explicit |
◆ ~Skeleton()
JGL::Skeleton::~Skeleton |
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default |
◆ Skeleton() [2/2]
JGL::Skeleton::Skeleton |
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default |
◆ AppendBone()
void Skeleton::AppendBone |
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const Bone & |
bone | ) |
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◆ FindBone() [1/2]
Bone * Skeleton::FindBone |
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const std::string & |
string_id | ) |
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◆ FindBone() [2/2]
Bone * Skeleton::FindBone |
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int |
id | ) |
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◆ GetRootBone()
Bone * Skeleton::GetRootBone |
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The documentation for this class was generated from the following files: